LOTRO: Captain Tsudryt’s response to Captain Class Changes

11 Sep

Interviewer: Right we have Tsudryt here from Landroval Server, A Council of the Secret Fire Member, going to give us his response to some news leaked from Turbine today. Waves affectionately to Tsudryt

Tsudryt: sitting in a sturdy chair, drinking from a large flagon of ale, wearing a heavy suit of chain armour with orange frilly bits, large mean looking two-handed sword balanced a bit precariously next to him. His bright orange and white cloak flung over the back of the chair…His maid-in-arms walks around restlessly waving around a huge banner. MIGHT and AGILITY permeate the air! 

Developer Diary : Captain Class Changes  in Helm’s Deep 

By RockX

Tsudryt: Ha that name is killing me, Rock Eggs! Tough nuts has he…? Well I tell ya woot, he can put em on a chopping board and I wave my big old savage sword at em and see how he reacts…eh… Laughing, but slowly gets a bit more serious, strocking his beard he smiles Ok ok lets get on with this old Bob is waiting and I have Orcs n Goblins to kill! Takes a long sip of the beer. Beer froth remains in his tache…

Interviewer: Bob? Your Herald is a woman!

Tsudryt: yeah Bob, shortened to Kate but that’s a long story about a black snake called Edmund, and we don’t need to go there..gestures wildly. Lets continue. So lets see what Rocky has to say…

Hello all! RockX here, and it’s time to talk Captain. Captain was definitely challenging, as I needed to keep in mind all four roles the Captain fills.

Tsudryt: puffing out chest. Yeah we do it all…smiles, sucks some froth from his beard…looks into flagon modestly…

As such, the main goal was to allow each of the three specializations to fully function in its chosen role while allowing the Captain to buff their allies appropriately. In addition, I wanted to make buffing offer more active and engaging gameplay, rewarding the Captain for using buffs at opportune moments.

Tsudryt: Opportune moments, erm…contemplates…yeah that would be good as I just try and maintain all the buffing, try not to get carried away and forget it. Of course we get the job done even then, unsure if he looks at his big savage sword or out towards Bob.

Hands of Healing Captains are capable of both healing others and dealing damage at the same time, at the cost of having weaker abilities to heal themselves. Lead the Charge Captains deal heavy burst damage, with the ability to grant multiple Critical Hits in rapid succession. Leader of Men Captains can fully function as tanks, taking less damage while dealing higher damage by using a two-handed weapon.

Tsudryt: Shuffles a bit uncomfortably in chair and after taking a big chug on the flagon. Well I, well I basically play RED…so I guess that is…well…’Lead the Charge’ kinda role, healing well they are kinda BLUE, hands of Healing and those Tanky types are YELLOW, Leader of Men? beer dribbles through his beard onto his lap…Well I would like to think I am all of these…I lead the charge, I lay my hands of healing on my injured team mates and of course if it gets hairy I will jump in and take the damage for anyone in need…some are better than others I suppose… 

Heralds and Archers have also seen some love, with increased potency.

Tsudryt: looks shyly at Bob! Was that a glint in his eye…?

Players will also notice some changes to the Battle-ready and Battle-hardened states, which offer stat bonuses to encourage weaving additional skills in between each step of the chain.

Tsudryt: Weaving! Weaving! stands up and looks as if to grab his sword but stops looks up at ceiling and sits down. Motions to his maid at Arms who fills his flagon with more foamy beer. I make sword for gods sake…not gonna start weaving…

Interveiwer: weaving skills! 

Tsudryt: blows out heavily, small cloud of beer hangs in the air before flying off in many directions, mostly towards interviewer. Thats ok then, I like to mix n match, inserting a few more or better timed actions in sounds ok...another gulp of beer.

Hands of Healing

The Hands of Healing specialization is very capable of both healing a group and dealing respectable damage at the same time. However, while a Hands of Healing Captain can easily heal his group, he is limited in his ability to heal himself. In addition, many of his healing skills come with an added Morale cost, making the Captain’s morale a vital resource. For example, Gallant Display deals damage to an enemy while healing the rest of the Fellowship. Each use of the skill applies an effect which increases both the potency and costs, and can stack with itself. The skill has a Morale cost, meaning the Captain must weave in additional skills, such as Valiant Strike, to restore their Morale. Hands of Healing Captains may also ‘Reform the Lines!’, sacrificing a portion of their Morale to apply a potent Heal over Time to their Fellowship.

Tsudryt: obviously liking this…I will give my life to any and all!

The line offers ways to increase both Physical and Tactical Mastery early within the tree, making it a solid choice for both the Leader of Men and Lead the Charge lines looking for additional damage and healing capability. The traits Arterial Strikes (increased Critical Rating) from Lead the Charge and Steeled Resolve (increased Maximum Morale) are both very beneficial for healing-oriented Captains.

Tsudryt: so I can use my healing knowledge stuff to find vitals n pick up some stuff to patch me self up when the little Orky manages to land a lucky one…nice, lounges back and swigs more beer.

Lead the Charge

A Lead the Charge Captain specializes in delivering heavy burst damage to single targets, using both Physical and Tactical skills to his advantage. Many of the Lead the Charge skills deliver higher Critical Damage, while damage over time effects help to ensure the Captain’s damage persists between spikes. Existing skills such as Time of Need have seen improvements, making the Fellowship’s attacks deal additional Light type damage while granting the Captain a Defeat Event and Battle-ready Event. The Blade-brother’s Call skill allows the Captain to increase both his and his Blade-brother’s damage drastically. When one hits a target, the other receives a stacking Physical Damage increase.

Tsudryt: BURST DAMAGE, I hit em they BURST! Picks up sword and waves it around wildly...This all sounds fantastic…not sure about ‘light type’ damage I likes Heavy type damage…but other wise…good.

The Lead the Charge line has traits to increase two-handed weapon damage and critical damage within easy reach for Hands of Healing and Leader of Men Captains looking to enhance their damage. They may wish to get Call Them Out (increased Bleed Skill damage) from Leader of Men, while Reversal (increased Physical Mastery when you Critically Hit) from Hands of Healing further accentuates their ability to deal heavy damage with Crits.

Tsudryt: course these skills are bloody useful to other captains…we all want to burst things! Reaches for beer but realises is now holding sword…finds flagon on the floor in a puddle of froth…herald again runs in and fills it up.

Leader of Men

    The Leader of Men Captain focuses on drawing the attention of his foes, using a two-handed weapon and taunts to keep their attention. Leaders of Men survive the assault of their enemies through a combination of self-healing and reducing their damage taken. Strength in Numbers will heal the Captain based on how many Fellowship members are nearby, while Shield of the Dúnedain drastically reduces the damage the Leader of Men (or an ally) takes.
While most of the easily-accessible traits (such as the increased Morale from Steeled Resolve) are defensive in nature, some (such as the Bleed Skill damage boost from Call Them Out) can help increase a Captain’s offense.

Tsudryt: obviously a bit tipsy...I like to taunt my enemies and being tough is part of being a Captain, I am a bit unsure of having to ensure that I am surrounded by many team mates…downing another flaggon…waving for more…I always think that if you have killed the Orc you dont need to worry about defending against it…

Leaders of Men will definitely want to consider getting Skilled Hands from the Hands of Healing line to increase their self-healing capability, while the increased two-handed damage from Impactful Blows will allow the Captain to inflict even more damage while tanking.

Tsudryt: ok more healing but of course got a big weapon you wanna do as much damage wit it as possible...picks up sword again and looks at it admiringly…

Buffs, Buffs, and More Buffs  

The Captain, unlike most other classes, has an over-arching fourth role: the ability to enhance the potency of their allies. One of my primary goals was to really incorporate the ability to buff your allies into each line, while making the act of buffing a more active experience. Each line now focuses into one of three archetypes of buffs previously available. Hands of Healing focuses on enhancing the Healing and Tactical Damage of your allies, Lead the Charge focuses on enhancing the Physical Damage of your allies, and Leader of Men focuses on enhancing the Incoming Healing and Critical Defence of your allies.

Tsudryt: Oh goody now I can help my mates even more with bursting baddies quicker than ever before!

While each line focuses on one of the three areas, Captains will still be able to provide smaller benefits to other roles. For example, the Tactics buffs have been completely reworked. The Tactics skills have been removed from the game.

Tsudryt: DONT you mess with my tactics MR. ‘I got pebbles for balls!’…staggers up, two-handed sword in one hand and flagon of beer in the other.

Now, Captains may apply a Tactics buff (which depends on their specialization) to their Fellowship when they use Sure Strike. These buffs offer a substantial boost to their primary focus, while having smaller buffs for the other two archetypes. While my original design had the application of the Tactics buff be a random chance, both the private testers and myself felt not being able know ahead of time when the buff would occur wasn’t very exciting. Tactics buffs now trigger when a Captain uses Sure Strike while in a Battle-hardened state, giving the Captain control over when the buff is applied.

Tsudryt: Oh OK that actually sounds quite tactical having to apply a tactic in that way. Still standing, leans on sword and downs the rest of his beer. Small cascade of amber liquid running from each side of his mouth, flings flagon at the herald and wipes mouth with his cloak…Talking Tactics, I am gonna tactically withdraw now to er…rest.

Interviewer: Following behind Tsudryt…but your overall impression?

Tsudryt: walking from the room, waves nonchalantly…Good stuff.

Bob: Catches the flagon…smiles cutely…He means the beer and the changes...leaves the room.


Did you enjoy this? Read more… www.tsuhelm.wordpress.com


3 Responses to “LOTRO: Captain Tsudryt’s response to Captain Class Changes”

  1. Chocoholic September 16, 2013 at 13:55 #

    I absolutely loved this! Send my regards to Captain Tsudryt and thank him on my behalf for his excellent review of the changes!


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