Tag Archives: Giant

COC: My Mantis…

2 Oct


Been th7 for nearly 2 weeks and enjoying it…

LINKS that helped me build my base:




The praying mantis is working nicely…today started work on tesla nr2!

Slowly upgraded army camps so have 195 troop space and barracks will be next so I can finally pump out wizards… I don’t know if I really will pump out these fire ball wielding maniacs but its nice to know I can when I want, and can’t wait to use in WAR! Must upgrade em soon!

Upgraded archers and giants to lv 4, and healer is getting her first upgrade… tougher better healers r nice!

Spell factory upgraded…was tough surviving a week without spells but not having them makes raiding more efficient…too easy to waste E on spells when not really needed! Now 3 spells… I like the rage spell but half hour to ‘learn’…will use for WAR.


Got my dark elixir container almost full of the black stuff…not Guinness unfortunately! My little pump is insufficient for my cravings so targeting of DE containers is the name of the game when not running out of E!

My army composition is approx: 1or2 healers, 1 -3 wizards, 18-22 giants, 6-8 wallbreakers and the rest archers…(30-60)

What’s is that an ArcGi or Giarch?

Tactics…identify air defense (after checking clan house which I normally forget…but am happy that I found u can zap defense troops with lightning…unless flying!) take out nearby buildings with archers, and send in the giants…with 1 in front in case of traps…drop a healing spell.. send in a couple of wall breakers… hope wall explodes and giants head in to air defense… air defense down send in a healer. …(I sometime use em both together!)


Watch which way giants break and try to add support from archers in that direction, even if they are just drawing fire away from giants… If healer is taken out and other air def is still up, wait and use healing spell if needed…when other air def down or far away send in last healer if available.

Wrap up… send in last troops if needed or running out of time.

When it works tis awesome, when the giants spread all over its can be a mess, especially if I forget to check clan defense and get a nasty surprise that takes out giants (I hate getting a dragon even when drawn out I can waste too many archers!)

LOTRO: Misdeeds Mountains, 12!

16 Mar

Tsukuld continued the wrap up of misdeeds in the Misty Mountains


Small creatures in Misty Mountains…

Giants in the Giant Halls were hunted down, slightly confusing at times but Giants are hard to miss!


Like a puppet on a string!


Dead giant…

Then it was time for bears, back and forth between Lornstone, to Giants Needle to Southern part of Iorbar was wandered over again and again.


Amazing what length you will go to to scratch an itchy arse…


Bear in the air!


Bear angle…


Getting under the skin…literally!


My wife always complains that I miss her head of photos as well!


Then it was time for trolling…Imlad Norm was run again and again.


New sport, flaming ball chasing!


Its my ball!


U dropped your flaming ball!


Dead Troll!

And finally worms in the Writhenbores area, in one entrance, down and around and out the other entrance. Walk back to 1st entrance, killing yet more worms and repeat.


Dead worm (dragon)!

So deathtoll for this slaughterous weekend were 100+ Giants , 200+ Bears 240+ Trolls, and 240+ Worms… without any deed boosts… was tedious at times but job is now done…

I woke up late this morning, alarm was set for 5 not 4! So had little time to slay wargs, I did get the last locations for the Forbidding Heights Deed, including the Starkath warg area, but the wargs were thin on the ground, I would prefer to wrap them up at Caldwell Pool

Next Goblin Town exploration and Bilbo’s Buttons deeds…