Tag Archives: supercell

COC: HEALER SLAMMIN!

24 Aug

19di1v

Once upon a time a long time ago, healers triggered air traps… before I played COC! Now they will again in the proposed changes coming soon…

http://forum.supercell.net/showthread.php/1238065-Upcoming-Healer-Changes

 

I am surprised by this planned nerf…

claws off our healers.png

In a game where SPAM is coming to dominate the only real training for strategic play since you first get her is the HEALER. Yeah the QW is OP but in quite a different way to a SPAMMED bowler/miner army which is mindless OP! I like the variety the healer adds to the attack, a unit that has no attack herself… more of this kind of unit please!

But as many have pointed out the Queen Healer combination should still be doable, just not so OP, clever spacing of those air seeking mines to prevent QW! I was even thinking it may be possible to trigger them by sending out scouting minions… new nick name CHAFF!

QW1.jpg

Even if it does end up workable, here I is crossing my fingers, I still think it is a simplification of the game, another lurch to the dumbing down of COC… I am finding as I progress in the game (now on the road to maxing th9) that it drags and drags, if I hadn’t changed to a more active clan I would seriously be slowly letting my COC fall off!

FINAL WORD: SPAM is still the order of the day!

spamcoc

 

CoC: OOPsdate 11!

7 Jan

CoC after update 11: The snow is still falling in game and resource boosting for the festive season has been extended.

Screenshot_2016-01-07-13-17-59.png

But SUPERCELL have not been so super since they released U11.

New shields and guards…

TOWN HALL inside please…

Farming… Difficult now and resources once farmed are quite likely to be lost again… especially as the process of farming quickly depletes any shield… more farming needs doing… takes longer to find a farmable base and is noticeably harder to farm the base. The occasional dead treasure chest of a fat unprotected base wearing it’s wealth on the outside have become rare beasts indeed.

The overall effect of this? Disenchantment from all… not enough resources to build, to expand, too much wasted time between ‘actions’ in a slow game that is a killer.

And, as normal for game companies, SUPERCELL ignored their player base since the update and the critics became more critical as the silence persisted. Yesterday they finally responded with an underwhelming apology and list of plans to fix resources. For me it was nice to see a company not fold or back down on changes they had made to alter the game: no reversion to old mechanics, shields and guards will remain but resource management will be worked upon… Ok good you have a vision but it would have been much better customer relations to pump out this message right away and keep pumping it out to all the critics…

Gaming companies, when will they learn; communication is more important than code!

I recommend this youtube vid for another perspective: https://www.youtube.com/watch?v=lhAQtAo4FCY

Well as many players have been saying the changes do NOT destroy the game only change it. So adaption is needed, changes to playstyle a necessity and expectations of a constant ‘easy ride’ removed. I have now simplified my attacking style from a quite complex healer backed giant raid backed up with archers barbs(inc king) n minions to a much more basic GIARCH attack. 21 Giants, 88 Archers and 6 wallbreakers – whatever is in the clan castle a mix of archers normally and 1 rage, 2 heal and 1(2) poison spells. It’s not EPIC, it doesn’t excite me as my old attack did when all the diverse elements all work as planned but it generates a consistent inflow of elixir and gold… even Dark Elixer has not been an issue since I turned th8! And I am approaching crystal league for the first time and I am not even trying!

My base design is basic and I am sure needs improvement but it has been functional and has even surprised 1 or 2 attackers… it is stronger than it looks! Although the idiot that threw over 30 hogs to their death was beyond belief…

Screenshot_2016-01-07-13-19-36

I don’t have a daily 3 hour commute to fill and thankfully as my attempts to BARCH/BAM, with my lowly unmaxed th8 troops, were a disaster. Quickly topping up resources with quick farming attacks has gone! But I do miss the intense fast activity this provided in an otherwise slow inevitable rise to the bigger th’s… although at 1 point I did think I had got stuck in a negative spiral with my attack troops costing more than my loot and being raided constantly!

But the Philipino clan, TSU, keeps chugging along. We had some drama over new-year with a co-leader abusing their power but all has settled again and the down to earth clan is slowly chugging forward. A little bit more organization of clan troop donations could help all but generally we all help each other as much as we casual gamers can.

I cannot see myself removing CoC from my mobile anytime soon.

PS: My nr1 son installed CoC on his tablet and I helped him over the first few days and I really enjoyed the thrill of building a base quickly, to see upgrades happen within an hour was a joy… that thrill is unfortunately lost later on… a pity! He has since bored of CoC and is back playing more basic, childish fair…